Str 35 | Spd 18 | Int 11 | Mob 80 End 17 | Eye 12 | Aur 14 | Dge 50 Dex 09 | Hrg 18 | Wil 15 | Ini 65 Agl 11 | Smt 17 | | FR 02 Leap: 50/15b Bite: 65/10t Claws: 55/9bt Breath: 75/(see below) Tail Bash: 50/10b Armor: B10 E12 P9 F12 S8 T10 except eyes Stealth: 60 Transmigration: 65
The Drake's colorations run mostly to neutral earth tones. Dull greens, browns and grays are the norm. The only bright color on a Drake are its golden eyes and pink forked tongue.
The tongue is of interest to scholars. The few scholars that have returned from an encounter with a Drake have reported that most seem to be able to use their tongues as a grasping, hand-like appendage. The renowned scholar Hytorias of Medyna wrote that he once witnessed a Drake pick up small, light items with its tongue, hold them so it could examine them, then discard those it did not like. Those items that the Drake wanted, he placed in the side of its mouth, much as a squirrel holds nuts. This writing has also led to the theory that Drakes have a sort of intelligence.
Items Out of Lair In Lair Silver (pence/drams) 90% : 8d6 95% : 12d10 Gold (ounces) 50% : 1d3 50% : 3d3 Gems (raw or cut) 35% : 1d2 35% : 2d3
Drakes live mostly in wooded areas where trees and other vegetation will hide them from their prey. Since the Drake's hearing and sense of smell are so much more acute than its eyesight, it doesn't need to see its prey until it is close.
A Drake will normally eat about as much raw flesh (carrion is fine) as equal to a cow or horse (two men will do) at one time. After eating that much, it will normally return to its lair to rest for from one to three days. After this, the Drake will begin to hunt again.
If the prey is within 400 feet of the Drake when it spots it, the Drake will normally try to run it down. Beyond 400 feet the Drake will only chase prey that it knows it can out-run.
When in combat, the Drake will make 1 attack per CR. However, if anyone tries to attack it from its rear, the Drake can lash out with its powerful tail. Anyone behind it will be attacked.
The breath weapon has a range of 50 feet (10 hexes). The breath takes the form of a 25 foot (5 hexes) wide cloud. There is no chance to dodge this cloud, but the chance that the cloud will hit its target goes down 5% for each hex from the Drake. Anyone in the cloud must save versus the effect. The cloud will last for one minute in wind force 0. In wind force 1, the cloud will last for 4 combat rounds, 2 CR in wind force 2. The cloud will not last more than 1 CR in wind forces 3 or 4.
Roll on the following table to determine the type of breath weapon each Drake will have.
01-50 Smoke: End*3 or choke for 1d3 CRs.
51-75 Acid: Agl*3 or lose 1d2 points of protection from
the armor hit. Armor must be cleaned within
ten minutes or an extra point will be taken.
76-00 Sleep: Will*3 or sleep for 1d3 minutes. (-10%
special penalty if saved vs. smoke or sleep).