The Master's Grimoire

Written By: Simon Matthews
Edited By: N.Robin Crossby
Copyright: 1988, N.Robin Crossby & Columbia Games Inc.
First Appeared: Harnlore 5 (Spring 1988)

Note: This file is closer to Simon's original, pre-publication version, although the fatigue costs have been modernized.


The following are excerpts from the grimoire (spell book) of an accomplished Satia-Mavari, Theris of Meredos, a Shek-Pvar of the Jmorvi convocation. Theris has qualified as a Shenava, since he has spent a number of years among the Kvikir (as the Skek-Pvar refer to we ordinary folk), has acquired his three artifacts and has researched his three new spells, along with several spares. All that remains is for Theris to make the return journey to his chantry at Glenoth.

Theris was born on the island of Glenoth (Melderyn) in 694 TR. As the son of a weaponcrafter at Glenoth keep, he was allowd to apprentice in the family craft, and soon learned the weaponcrafter's art (although it did not seem soon enough to him). Shortly after he became a journeyman weaponcrafter, Theris entered the Jmorvi chantry and completed his apprenticeship there.

In the years since he left Glenoth, Theris has been plying his trade as a journeyman weaponcrafter, researching new spells as time permits, and seeking artifacts suitable for the chantry. There have been numerous adventures enroute.

Theris is currently employed as bonded master weaponcrafter to the household of Clan Chahryn, the earl fo Selvos in Kanday. This arrangement is mutually beneficial to both Theris and his patron; the former is given plenty of time to do research and the latter is the benificiary of much of the research. The Earl is unaware of Meredos' status as a Skek-Pvar, thinking him a simple weaponmaker, albeit of exceptional skill.

GM's Note:

Many spells, such as Anvil of Pytama, Theris' Charm, or Eye of Meredos, include bonuses which are limited by the EGO of the weapon. Such spells require a certain number of EGO points per level of enchantment. Anvil of Pytama and Theris' Charm each occupies 3 points of EGO per level of enchantment, while Eye of Meredos occupies 2 points of Ego. If such a spell is cast in conjunction with a similar spell, the ego requirements are cumulative. That is, a sword with an EGO of 13 could not have a +2 impact, a +10% mastery bonus and the ability to detect gargun. Such a weapon would require an EGO of at least 14: 6 EGO points (each) for Anvil of Pytama and Theris' Charm, and 2 EGO points for Eye of Meredos).


BLADESHARP [Jmorvi/II]

A spell to temporarily increase the impact of an unenchanted, metal weapon by one. CS increases impact and allows a successive casting. A CF result destroys the weapon. Bladesharp may not be cast in conjunction with any other indefinite or permanent enchantment.

Bonus Effects

ML36+ May be cast on weapons containing some non-metallic components/parts.
ML76+ If cast upon a weapon during manufacture, the enchantment will have an indefinite (or with CS: permanent) duration.

FATIGUE: (15-SI) x 2
TIME: 10 hours
RANGE: Touch
DURATION: MS:Index hours/CS:Indefinite


STEELDART [Jmorvi/II]

This spell allows the caster to throw a (1lb.) previously enchanted metallic object (weapon) at a target. Two rolls are made against the EML, the first to determine success, the second to target the missile. The missile will perform as a taburi (range and impact modifiers), and may strike the target even if the spell fails. The caster must commit to casting the spell before determining the accuracy of the throw. The impact of the missile is increased by the caster's index (CS) or half this with (MS).

Bonus Effects

ML91+ The spell may be cast upon any metallic object not greater than 1 lb.

FATIGUE: (15-SI) x 2
TIME: 15-SI seconds
RANGE: See Above
DURATION: n/a


MEREDOS' ENHANCEMENT [Jmorvi/II]

This spell may be cast upon any metallic weapon following a successful casting of Ward of Akana (Jmorvi/III). Successful casting of this spell will increase the Weapon Quality by 1 point. CS increases the weapon quality and allows a successive casting of the spell. CF destroys the weapon. Duration of this spell is the same as the Ward of Akana.

Bonus Effects

ML76+ May be cast upon a weapon with non-metallic part(s).

FATIGUE: (15-SI) x 1.5
TIME: 10 hours
RANGE: Touch
DURATION: See above


MEND [Jmorvi/III]

This spell is used to repair a single broken unenchanted, weapon. MS repairs the weapon but reduces its original Weapon quality by 1d2. CS restores the weapon's original WQ (makes it as good as new). CF destroys the weapon beyond any repair. The basic spell requires the normal weaponcrafter tools, hammer, forge anvil etc.

Bonus Effects

ML51+ The usual implements (tools, forge, etc) are no longer required, therefore, this spell may be used to do field repairs on weapons.

ML76+ May be cast upon a weapon that was enchanted, although it will not restore the enchantement.

FATIGUE: (15-SI) x 2
TIME: (15-SI) x 10 minutes
RANGE: Touch
DURATION: Permanent


THERIS' CHARM [Jmorvi/III]

This spell may only be cast following a successful False Soul (Jmorvi/IV) on an metallic weapon. The charm's function is to enchant a weapon so that a wielder will enjoy a bonus in attack/defence when using the weapon. Successful casting will create +5 bonus. CS allows a successive casting of the spell. CF destroys the weapon. Any weapon enchanted with this spell occupies 3 points of EGO per level of enchantment.

Bonus Effects

ML76+ May be cast on weapons with non-metallic parts.

FATIGUE: (15-SI) x 1.5
TIME: 10 hours
RANGE: Touch
DURATION: Permanent


EYE OF MEREDOS [Jmorvi/IV]

This spell may only be cast following a successful False Soul Bonus Effects

ML76+ May be cast on weapons with non-metallic parts.

ML86+ With CS, the weapon may be forged as a Bane weapon. Such a weapon has all powers doubled against bane creatures. This option occupies 3 points of EGO. Care must be taken to ensure that bane does not conflict with purpose...

FATIGUE: (15-SI) x 2.5
TIME: 10 hours
RANGE: Touch
DURATION: Permanent


PSI TALENT [Jmorvi/IV]

This spell may only be cast following a successful False Soul (Jmorvi/IV) on a metallic artifact. Successful casting will grant the artifact a designated Psionic talent possesed by the caster. CS will allow a successive casting of this spell; CF will destroy the artifact. The Mastery Level of the talent is equal to EGOx5. Fatigue from the use of the power is drawn from the wielder of the artifact, or through the wielder from some other legitimate source of energy. This spell occupies 3 points of EGO.

Bonus Effect

ML86+ The caster may install a Psionic talent possessed by anyone involved in the manufacture of the weapon.

FATIGUE: (15-SI) x 2
TIME: 10 hours
RANGE: Touch
DURATION: Permanent


THERIS' RESTORATION [Jmorvi/IV]

This spell is used to restore a single basic, non-ego-dependent enchantment on a complete artifact. Caster must be aware of, and capable of casting the enchantment he is attempting to revive.

EML is adjusted according to the time lapsed since the enchantment was lost, according to the Time Lapse Penalty Table shown below:

Time Lapse     Penalty

    1 day         1
    3 days        2
    1 month       4
    1 year        8
   10 years      16
  100 years      32
 1000 years      64
10000 years     100
MF implies that the enchantment is irretrievably lost and can never be restored. CF destroys the weapon permanently.

Bonus Effects

ML71+ May be used to restore an enchantment which the caster cannot personally cast.

ML86+ May be used to restore weapon EGO.

ML96+ May be used to restore EGO-dependent powers.

FATIGUE: (15-SI) x 2.5
TIME: (15-SI) x 2 minutes
RANGE: Touch
DURATION: Permanent


SWORDBREAKER [Jmorvi/IV]

This spell may only be cast following a successful False Soul Bonus Effects

ML 76+ The spell may be cast upon any weapon incorporating metal (such as a shield or a spear.)

FATIGUE: (15-SI) x 2
TIME: 10 hours
RANGE: Touch
DURATION: Permanent


EGO ENHANCEMENT [Jmorvi/V]

This spell may only be cast immediately following a successful False Soul (Jmorvi/IV) on a metallic weapon. Successful casting will allow the caster to increase the weapon's EGO by up to 4 points. The EGO of the weapon can be increased to any level. CS result will increase the weapon's EGO and allow a subsequent casting; CF result will destroy the weapon.

Bonus Effects

ML 76+ The spell may be cast upon any weapon incorporating metal (such as a shield or a spear.)

ML 86+ The spell may be cast at any time during the manufacture of a weapon.

FATIGUE: (15-SI) x 3
TIME: 16 hours
RANGE: Touch
DURATION: Permanent


JMORVI PERIAPT [Jmorvi/VI]

This spell is used to enchant an object as a Periapt of Essential Wizardry. A successful casting of the spell will create a non-rechargeable store of 10xIndex energy points (EP) of the Jmorvi convocation, which can be used by any Jmorvi Shek-Pvar. The item should be of a suitable nature; for Jmorvi, a small (1 oz.) golden hammer is usually used. A CF result will destroy the object the spell is being cast upon.

Bonus Effect

ML 61+ The item may be used to by any Shek-Pvar to cast any spell of the of the Jmorvi convocation.

FATIGUE: (15-SI) x 4
TIME: (15-SI) x 2 days
RANGE: Touch
DURATION: MS: Indefinite / CS: Permanent


LIFEBLADE [Jmorvi/VIII]

This spell may be cast in place of False Soul (Jmorvi/IV), imbuing the weapon with a live ego, by incorporating the the soul of a sentient being. The ego of the weapon created with this spell will remain sentient, maintaining it's personality, and all memories acquired during it's life. Any mental skills or talents (such as Psionics) will also be retained, although any fatigue requirements will be drawn from the wielder. The EGO of the weapon will be equal to the average of the subject's Aura and Will. A successful casting of this enchantment can be followed up by any combination of spells in a manner exactly like the False Soul spell.

FATIGUE: (15-SI) x 4.5
TIME: 24-Index days
RANGE: Touch
DURATION: Permanent