Spell name Cnv CL SB ML SI EK Book Form RTL
Alvid's Mote S I 15 42 4 4 1a Treat 2
Attune S III 13 49 4 12 1a Tract 1
Focus S III 13 46 4 12 1a Tract 1
Light S II 14 41 4 8 1b Treat 4
Sensitivity
Loth's Key S III 13 34 3 9 1b Treat 2
Mikaad's S II 14 33 3 6 1a Treat 2
Ward
Perfection S I 15 87 8 8 1b Treat 5
of Sif
Store N IV 6 31 3 12 1a Tract 0
Touch of N II 8 27 2 4 1a Disq 2
Ilindia
Total EK 75
1a. Calspeth's Tome (Harnic language, Lakise script)
1b. Calspeth's Tome (Chanorian symbology)
Mages have few rules common to all chantries and convocations, but the following are almost universally enforced:
Bring not scorn of the untalented upon the fellowship, nor make with thine art a place for thyself among them.
Spread not the lore, even among the fellowship, without the sanction of thy peers.
Keep sacred and free from harm thine house of lore.
Succor not a renegade of the art but strike him down with thine power, else summon the fellowship to thine aid.
Make tithe to thine house, a portion of thine arcane treasure to the benefit of the fellowship.
Before getting into details about research time, etc., a mage should determine whether she's capable of learning the spell of interest. First, add Aura+Aura+Intelligence, divide by 3 and round to the nearest integer. Then subtract the appropriate astrological and convocational modifiers (listed below) and the spell's Complexity Level (CL). The result is the mage's Skill Base (SB) for that spell, and if it is less than one, it is impossible for her to learn the spell.
Astrological Modifiers
Sign Ly Pe Jm Fy Od Sa Ulandus -3 -1 0 +3 0 -1 Aralius -2 0 +2 +2 0 -2 Feneri -1 0 +3 0 -1 -3 Ahnu 0 +2 +2 0 -2 -2 Angberelius 0 +3 0 -2 -3 -2 Nadai +2 +2 0 -2 -2 0 Hirin +3 0 -2 -3 -2 0 Tarael +2 0 -2 -2 0 +2 Tai 0 -2 -3 -2 0 +3 Skorus 0 -2 -2 0 +2 +2 Masara -2 -3 -2 0 +3 0 Lado -2 -2 0 +2 +2 0
Convocation Penalties
When a mage of any convocation attempts to learn a spell not of her convocation, her SB is also penalized:
-4 Secondary convocation -6 Neutral convocation -8 Tertiary convocation -12 Diametric convocation
Research Target Level
To determine the chance of learning a spell, the mage must calculate its Research Target Level (RTL). Begin with the Spell Base already calculated and make the following modifiers:
Time/ RTL Level Effect ----------------- 1 hour -20 2 hrs -10 4 hrs -5 8 hrs 0 16 hrs +5 32 hrs +10 64 hrs +15 128+ hrs +20
Joint research by more than one mage may also be attempted. In this case the RTL is:
The Research Roll
Once the RTL of a spell is known and the learning time elapsed, the mage rolls 1d100 against RTL, with the following possible results:
CS: Mage learns spell. Opening mastery level is SBx4.
MS: Mage learns spell. Opening mastery level is SBx2.
MF: Mage fails to learn spell but may research the spell again.
CF: Mage fails to learn spell, and suffers some form of misfire as a result. If a mentor or written work was used in the research process, the researcher can not use that mentor or document again in an attempt to learn the failed spell.
If joint research was conducted, only one roll is made for research success, but both mages open the spell at the appropriate multiple of their personal SBs.
In some spells, mention is made of whether a subject item is made wholly or partially of a substance, such as "wholly metallic". By definition, "wholly" indicates 90% or greater composition, "mostly" indicates 51% to 90% composition and "partly" indicates 21% to 50%.
In some spells, mention is made of the relative weights of metals. This weight refers to specific gravity, an attribute easily determined by alchemists. Known weights, in decreasing order, are: mythral (platinum) 21.5, gold 19.3, gold coin (electrum) 17.2, quicksilver (mercury) 13.6, lead 11.3, silver 10.5, copper 8.9, bronze 8.7, brass 8.5, iron 7.9, steel 7.8, tin 7.3, zinc 7.1, antimony 6.7, gray arsenic 5.7, and yellow arsenic 2.0. Specific gravity also depends on purity, so these figures should be deemed only approximate.
Noise
Whispering and small activities, -5
Normal conversation and movement, -10
Loud noises and sudden action, -15
Combat, -20
Cant
Silence, -15
Whispering or subverbal speech, -5
Shouting or loud singing, +5
Gesture
No movement, -15
Small hand or wrist movement, -5
Body movement, +5
Modelling
Crude or general model, +2
Detailed model, +4
Object itself, +6
Music
In place of Cant and Gesture, add SI of instrument skill.
Focus
Unenchanted element, +5
Enchanted element, according to Focus
Environment
Diametric, full Sanctum penalty
Tertiary, half Sanctum penalty
Secondary, half Sanctum bonus
Primary, full Sanctum bonus
Target
Secondary element, -10
Neutral element, -15
Tertiary element, -20
Diametric element, -30
(Attach spell descriptions here)