Note: This file contains minor, but potentially significant differences from the system that I (N. Robin Crossby) am using and may eventually publish. This may or may not be important to you. As publication of "official" disease rules if not anticipated in the near future, we are releasing this file as it may be useful to those who need disease rules.
[1] Contagion [2] COurse [3] DIagnosis & Treatmnent [4] Recovery
[P] Pain will always apply as injury. The extent of pain varies for each disease, and will range from d10 to 20+d10 IP. A special penalty of d10 should be applied to movement and initiative for abdominal pain [AP] or chest pain [CP], mental skills for a headache [HP], and movement, mobility and any skill using the arms for joint pain [JP].
[B] Bleeding or Hemorrhage will accumulate d10 injury points to bloodloss. While bloodloss is continual, it is very slow, and after accumulating these IPs, the afflicted individual maintains a low blood volume.
[C] Coughing is a very fatiguing activity, and will accumulate d10 fatigue points within the first few hours. Following this period, the cough prevents recovery of any fatigue by resting.
[E] Blindness sometimes results from diseases. EYE should suffer a significant penalty, or be reduced to zero if completely blind.
[F] Fever accompanies many diseases. A dangerously high fever can be as deadly the disease. When a character has a fever, he should enter fever into the injury section of the combat profile, along with a healing rate of H4. The character must make a fever roll daily (using the shock recovery table on COMBAT 28). If a physician is treating the patient, he may add 50% of his ML to the daily roll. Regardless of the result of the fever roll, healing rate will not exceed H6, and the fever rolls must be made until the disease has run its course, or treatment has been given, and H6 has been reached.
[I] Brain damage is a highly variable effect. Most diseases will reduce INT, AUR or WIL. Some will cause the manifestation of mental disorders.
[L] Lethargy results from a number of diseases. If fatigue or injury exceeds the WIL of a lethargic character, he will lapse into a state of sleep/unconsciousness. The character can be aroused, but must check against WIL each minute to remain conscious. Use 3d6 the first minute, 4d6 the next, etc.
[R] Lesions or a Rash irritate the character's skin. Typically a d10 injury penalty will apply, but the GM may incorporate additional effects depending on the location.
[S] Swelling of the lymphnodes accompanies several diseases. No additional injury penalty or special penalty applies unless the GM feels that it is necessary to increase the effects of the disease.
[Note] It is possible that the diseases listed in the injury table cause provide very few points toward physical penalty. If this is the case, the GM should remember that most diseases are VERY tiring. The GM should feel free to assess between 10 to 50 fatigue points to address any disparity created by the dice.
[F] Fresh Provisions do wonders for victims of the scurvy, but the treatment is unknown to most physicians on Lythia.
[Q] Quessel is an antibiotic that is useful in fighting several diseases. Yulpris can be substituted for Quessel at a penalty of 10 to 20 to the treatment roll. Quessel cannot however be used in the place of Yulpris.
[R] Many diseases symptoms are the result of dehydration. Replacing fluids is an effective treatment for some diseases.
[Y] Yulpris is one of the most versatile herbs on Lythia. It is useful against a variety of diseases, poisons, and even some addictive drugs.
Disease CI Cry Inc Symptoms D Dia T EML NT CF MF MS CS ----------------------------------------------------------------- Anoth Plague 3 AC 5-10 L E I 3 -30 Q 20 I2 I2 H2 H3 H4 Breakbone Fever 1 P 1 JP HP R 3 10 B 35 H4 H3 H4 H5 H6 Bubonic Plague 3 P 1-6 AP F S 4 5 Y 20 H1 DD H1 H2 H3 Cholera 2 FW 1 D AP F 2 -10 Y 20 H3 H2 H3 H4 H5 Dysentery 1 FW 1-3 D AP 1 0 R 30 H5 H3 H4 H5 H6 Food Poisoning 3 F 1 AP F 1 0 Q 30 H5 H3 H4 H5 H6 Minor Disease 1 AC 1 Var 1 var Y 40 H5 H3 H4 H5 H6 Pneumonia 2 AC 1-6 C F CP 4 0 Q 30 H4 H2 H3 H5 H6 Pneumonic Plg. 2 AC 1-6 AP F S C 3 0 Y 30 H1 DD H1 H2 H3 Red Death 3 P 1 F HP R 2 10 Q 30 H2 DD H2 H3 H4 Scurvy 1 F 1-6 L B 10 10 F 60 DD H4 H5 H6 EE Tular Fever 2 P 1 F L 3 10 Q 35 H3 H3 H3 H4 H5 Typhoid 3 CFW 1-3 F P C 4 -15 Y 20 H2 H2 H2 H3 H4 Yellow Jack 3 AC 1-6 F JP B 4 -10 Q 25 H4 H2 H3 H4 H5 ----------------------------------------------------------------- [CI] Contagion Index [Cry] Vector (how transmitted) [Inc] Incubation period [D] Duration (Average days) [Dia] Diagnosis Modifier [T] Treatment (Recommended) -----------------------------------------------------------------