Although he has travelled far and seen much in the two decades since leaving Azadmere, he has yet to accomplish much of significance and often despairs of ever returning to his home. At times this sense of despair can cause Gurzakh to become withdrawn and uncommunicative (even more so than usual) or, alternately, it can lead to intense bursts of anger and rage. Recently, however, Gurzakh has (for the first time) made some human acquaintances who both are both willing to accept and respect him as an equal. This has done a great deal to shore up his resolve to continue on in his quest to bring glory and honor to his family back home in Azadmere. Perhaps the oddest thing that has happened to him in recent years, however, is that his life was saved by the Uruk-Hai bounty hunter, Ishnaak Toobah (see above), and he finds himself now morally obligated to repay the ultimate debt to one who -- under "normal" circumstances -- would be a mortal enemy. This situation, of course, causes Gurzakh to worry a great deal about how he will ever be able to explain his actions to his family, much less other dwarves with whom he might come into contact. As thinking too long on this problem tends to cause him to experience severe headaches, Gurzakh chooses to ignore the peculiarity of his situation, trusting that things will work out for the best in the end. Oddly, in recent weeks he has found himself developing a surprising sense of respect and admiration for the Uruk's exceptional fighting skills and strong warrior code¹.
Gurzakh is a relentless warrior and stubborn opponent, and more often than not has to be (physically) forced by his companions into breaking off a "bad" engagement². Although just barely above four feet in height, and only weighing about 115 pounds, he is surprisingly strong and quick, often able to defeat multiple opponents more than twice his own size. Although not an inspiring leader or a particularly charming fellow, Gurzakh is a faithful companion and a good story-teller, who possesses a surprising amount of knowledge concerning Harn, its history and its heroes. Although he has little recognition of it, Gurzakh has, over the years through his near continual association with humans and human cultures, developed a number of typically human attitudes, perspectives, and mannerisms, which tend to strike other (less-travelled, more provincial) dwarves as distinctly odd, or unnatural. For example, Gurzakh has taken up the very human customs of smoking "Pipeweed," gambling, and such. He has also developed a fairly strong liking for being "in the out of doors."
2 -- In fact, it took an incredibly large number of inordinately lengthy discussions (arguments?) before his companions were able to finally convince Gurzakh that "tactical readjustment" was not synonymous with "retreat."