NEW HÂRN RELEASES (shipping soon)
Chimerae: Centaur (#4625A)
The centaurin are a race of creatures with a blend of humanoid and
equine features, frequently described as having the torso of a man atop
the body of a horse. Although the centaurin live in many places on Hârn,
they are rarely seen. They are nomadic and avoid areas of human
occupation; they do not welcome intruders. Although they are virtually
unknown in civilized Hârn, their ranges intersect with those of many of
Hârn’s tribal nations.
Chimerae: Centaurin is a bestiary article that includes full
descriptions and HârnMaster stats. It describes history and origins,
ranges, society, present relations, and combat and skills. It is an
expansion to Chimerae, which describes other part-human, part-beast
Arathel #10: Haakapik Inn (#5807B)
The Haakapik Inn is on the bleak, rocky shores of Arathel, a small
island off the northwest coast of Orbaal. Visitors include merchants and
ships' crews seeking rest after a long voyage. The inn is an important
hiring hall for sealing captains seeking additional help or replacing
injured hands during the spring and summer months. The Haakapik Inn
serves mostly Ivinians, as proprietor Jarri Kurn makes it clear that
Jarin are not welcome at his inn.
The Haakapik Inn article provides details about the inn's accommodations
and services, as well as its menu, staff, and regular clientele.
Detailed floor plans are provided as well as several adventure hooks.
This article is a companion to Drunken Hake.
Minilaous Keep (#5670)
Minilaous is a keep and barony southwest of the Kandian city of Aleath.
The keep is nestled atop the high cliffs of Mercia Bay. The region has a
rich heritage, arising from a mix of cultures. The area was decimated
during the Theocracy of Tekhos but emerged as an independent kingdom
before becoming part of the Kingdom of Kanday. The barony is held by
Baroness Iala Pesirias, the only female tenant-in-chief in the kingdom.
The Minilaous Keep article describes the settlement's history,
government, religion, and economics, and provides details for some of
its craftsmen and other locations. A full description and color floor
plans are given for the keep. Also includes color local maps for GMs and
Moleryn Castle (#5788)
Moleryn is the capital of the Thardic Republic’s Ramala Province and the
seat of the provincial magistrate and marshal. It is also the
headquarters of the Ramala Legion and houses two of its eight companies.
Moleryn sits on the Salt Route, the main corridor for trade between
western and eastern Hârn, and prospers as an important trading center.
The Moleryn Castle article describes the settlement's history,
government, religion, and economics, and provides details for some of
its craftsmen and other locations. A description and color floor plans
are given for the castle, as well as for the Magistrate's Palace, home
to the corrupt government officials. Also includes color local maps for
GMs and players.
Columbia Games will be at GenCon 2014. We have a booth in the dealer hall (#2336) and are supporting events.
Grant and Tom Dalgliesh will be at GenCon along with Hârn talent Richard Luschek and Brent Bailey.
GM Garry Hamlin has an exciting Hârn event planned:
So Far Away From Home
Your longship's wrecked, you're running from the people you've been
raiding. They're armed and hungry for vengeance. You're half-drowned
with only what you can scrounge. Going to be a long walk home.
HârnCon will be back in 2014, in Vancouver, Canada.
July 18-20, 2014.
Grant and Tom Dalgliesh will be there. Don't miss it.
Event descriptions for 2 of the planned events:
Kaldoric Succession Council
King Miginath has passed on, and no successor has been named!
Participants will take on the roles of the major players in the power
struggle to select the next King of Kaldor. Everyone at HârnCon is
invited to take part in this popular group event from conventions past.
Troubled Times in Forwelm
Something “odd” is happening in the wilderness west of Meselyneshire,
and the Sheriff demands answers. Features a 28mm-scale model of Forwelm
Manor for use with roleplaying encounters and BattleLust skirmishes.
RECENT HÂRN RELEASES
Taztos is an outpost of the Ramala Legion of the Thardic Republic. It
sits on the Salt Route that links the western Hârnic realms with the
kingdoms of the east. The fort has a permanent garrison of 100 (75
infantry and 25 cavalry), which is hopelessly inadequate for their
appointed task of patrolling the huge Athul wilderness. Taztos may have
the most skilled troops in the Thardic army and is regarded as "the hard
school," where a man fights well or not at all.
The Taztos article describes the fort's history, layout, and garrison.
Also described are the nearby barrows, believed by most to be haunted.
Additionally, GM and player local maps are included as well as interior
plans for the fort itself, all in full-color.
Kelestia is the Hârnic
word for everything that exists, the sum total of all universes and all
realities. Metaphysical and religious beliefs always blur into each
other. It is often difficult to determine where one kind of belief stops
and the other begins; both are ambiguous and esoteric.
This article explains Hârnic metaphysical beliefs and provides
suggestions to gamemasters as to how these beliefs might be incorporated
into fantasy gaming.
Gardiren #10: The Jug Inn
The Jug Inn sits in a prime location just south of Gardiren's wharf and
offers a magnificent view over the Shem River. Trivin of Jasath, the
proprietor, caters mainly to wealthy guildsmen and nobles. He
discourages riffraff by keeping the room rates high and by serving only
fine food and expensive wines and brandies. Trivin is an important man
in town and has a very inquisitive nature; he is always seeking to
uncover any secrets his guests may have.
The Jug Inn is a location expansion intended for use with the Gardiren
Castle article (COL #5623). It describes the establishment, its
services, staff, and clientele. Full-color plans of the inn are
included, along with several adventure hooks the GM can use to bring the
location into play.
Cherafir #D5 Clothier
Valeth the Robewright runs a small, exclusive clothier's shop that
specializes in custom-tailored vestments, gowns, robes, and other
ecclesiastic wear. He and his journeymen produce garments featuring
designs for the Laranian, Peonian, Halean, and Save-K'norian churches
and fighting orders. His clientele are senior clerics and noble
religious warriors who can afford his fine wares. Despite his upstanding
reputation, there is more to Valeth than meets the eye.
This location expansion is intended for use with the City of Cherafir
article (COL #5701). It describes the master clothier and his
establishment. Full-color plans of the building are included, along with
several adventure hooks the GM can use to bring the location into play.
Shiran #E14 Bull Ring Tavern
Bull Ring Tavern is located in the cellar of a nondescript warehouse in
the Kobar District, home to many of Shiran's poorer residents. Although
most popular with ordinary folk, the Bull Ring is also frequented by
members of wealthy land-owning clans seeking a taste of the forbidden.
Some patrons appreciate the poor illumination and the lack of questions
as long as one's coin is good. Some activities demand privacy and
discretion. The tavern features a fighting pit, where men and animals
fight for the entertainment of the crowd. The Bull Ring is a nasty,
merciless place, and is owned by Goril of Ardair, the head of the local
Lia-Kavair (Thieves' Guild).
This location expansion is intended for use with the City of Shiran
article (COL #5790). It describes the establishment, its proprietor, and
the sordid events that take place. Full-color plans of the building are
included, along with several adventure hooks the GM can use to bring
the location into play.
RECENT HARN RELEASES (JANUARY 2014)
Menio Keep, Melderyn
Keep occupies a strategic location on the road between Olokand and
Tashal and controls the only crossing of the Shem River south of
Gardiren. The settlement is part of the fief of the Earl of Osel and is
held for him by his constable, Sir Bereden Pawade, a skilled
administrator who has dramatically increased the revenue of the estate.
The town itself, although modest on the surface, teems with intrigue as
agents of various factions vie for position in the succession dispute
that is sure to follow the death of Kaldor's King Miginath.
Menio is the heart of a
wealthy barony in northeastern Melderyn. The economy is driven by the
pottery trade. The many kilns of the Potters' Guild are fed by barges of
charcoal and the smell of smoke is everywhere. Poul Morezyn, the young
baron, ignores his responsibility to govern his fief and is rapidly
emptying the coffers it took his father years to fill. His mother and
his liege hope that marriage might tame him; there are no lack of
The Menio Keep article describes the settlement's history, government,
religion, and economics, with special attention to the important pottery
trade. Descriptions of craftsmen and other locations in the settlement
are included, as well as full-color GM and player maps and complete
floor plans for the keep.
folklore of almost all Hârnic and Lythian cultures includes tales of
lycanthropes and their origins. Lycanthropes are people who have been
cursed to involuntarily alter their form to that of a half-human,
half-animal creature, typically during the night of a full moon.
Although werewolves are the most common type of lycanthrope, the
accursed may take on other forms, including that of a werebear or
Lycanthropes is a bestiary article that includes full descriptions and
HârnMaster stats for werewolves, werebears, and werecats. It describes
how lycanthropy is spread and possible remedies for it, as well as how
the various Hârnic religions view the affliction. HârnMaster rules are
given for GMs to generate lycanthropes, either as player characters or
Noran of Faloran's charcoaling camp is in Bujdel Forest, a league or so
across the Horka River from Harden Castle in Melderyn. Noran is a shrewd
businessman and an expert in woodlore and timbercraft. He has had a
license to harvest timber for charcoal in Bujdel Forest for many years.
He is a skilled forager and keen waterfowler on Elierna Bog, and some
suspect him of being a poacher.
This article is a location expansion intended for use with the Harden
Castle article (COL #5718). It describes the charcoaler and his camp.
Full-color plans of the camp are included, along with several adventure
hooks the GM can use to bring the location into play.