DICEY BUSINESS
Columbia Games News
rnWorld edition
  May 28, 2014

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NEW HÂRN RELEASES (shipping soon)

Centaur, Bestiary article

Chimerae: Centaur (#4625A)

The centaurin are a race of creatures with a blend of humanoid and equine features, frequently described as having the torso of a man atop the body of a horse. Although the centaurin live in many places on Hârn, they are rarely seen. They are nomadic and avoid areas of human occupation; they do not welcome intruders. Although they are virtually unknown in civilized Hârn, their ranges intersect with those of many of Hârn’s tribal nations.

Chimerae: Centaurin is a bestiary article that includes full descriptions and HârnMaster stats. It describes history and origins, ranges, society, present relations, and combat and skills. It is an expansion to Chimerae, which describes other part-human, part-beast creatures.


Arathel #10: Haakapik Inn (#5807B)

Haakapik Inn, Orbaal

The Haakapik Inn is on the bleak, rocky shores of Arathel, a small island off the northwest coast of Orbaal. Visitors include merchants and ships' crews seeking rest after a long voyage. The inn is an important hiring hall for sealing captains seeking additional help or replacing injured hands during the spring and summer months. The Haakapik Inn serves mostly Ivinians, as proprietor Jarri Kurn makes it clear that Jarin are not welcome at his inn.

The Haakapik Inn article provides details about the inn's accommodations and services, as well as its menu, staff, and regular clientele. Detailed floor plans are provided as well as several adventure hooks. This article is a companion to Drunken Hake.

Minilaous Keep (#5670)

Haakapik Inn, Orbaal

Minilaous is a keep and barony southwest of the Kandian city of Aleath. The keep is nestled atop the high cliffs of Mercia Bay. The region has a rich heritage, arising from a mix of cultures. The area was decimated during the Theocracy of Tekhos but emerged as an independent kingdom before becoming part of the Kingdom of Kanday. The barony is held by Baroness Iala Pesirias, the only female tenant-in-chief in the kingdom.

The Minilaous Keep article describes the settlement's history, government, religion, and economics, and provides details for some of its craftsmen and other locations. A full description and color floor plans are given for the keep. Also includes color local maps for GMs and players.

Moleryn Castle, Tharda

Moleryn Castle (#5788)

Moleryn is the capital of the Thardic Republic’s Ramala Province and the seat of the provincial magistrate and marshal. It is also the headquarters of the Ramala Legion and houses two of its eight companies. Moleryn sits on the Salt Route, the main corridor for trade between western and eastern Hârn, and prospers as an important trading center.

The Moleryn Castle article describes the settlement's history, government, religion, and economics, and provides details for some of its craftsmen and other locations. A description and color floor plans are given for the castle, as well as for the Magistrate's Palace, home to the corrupt government officials. Also includes color local maps for GMs and players.


SUMMER CONVENTIONS

GENCON 2014

GenconColumbia Games will be at GenCon 2014.  We have a booth in the dealer hall (#2336) and are supporting events. 

Grant and Tom Dalgliesh will be at GenCon along with Hârn talent Richard Luschek and Brent Bailey. 

GM Garry Hamlin has an exciting Hârn event planned:

So Far Away From Home
Your longship's wrecked, you're running from the people you've been raiding. They're armed and hungry for vengeance. You're half-drowned with only what you can scrounge. Going to be a long walk home.

HÂRNCON 2014

HârnCon will be back in 2014, in Vancouver, Canada. 

July 18-20, 2014. 

Grant and Tom Dalgliesh will be there. Don't miss it.

http://www.lythia.com/forum/viewtopic.php?f=48&t=17750

Event descriptions for 2 of the planned events:

Kaldoric Succession Council
King Miginath has passed on, and no successor has been named! Participants will take on the roles of the major players in the power struggle to select the next King of Kaldor. Everyone at HârnCon is invited to take part in this popular group event from conventions past.

Troubled Times in Forwelm
Something “odd” is happening in the wilderness west of Meselyneshire, and the Sheriff demands answers. Features a 28mm-scale model of Forwelm Manor for use with roleplaying encounters and BattleLust skirmishes.





RECENT HÂRN RELEASES


Fort Taztos, ThardaFort Taztos, Tharda

Fort Taztos is an outpost of the Ramala Legion of the Thardic Republic. It sits on the Salt Route that links the western Hârnic realms with the kingdoms of the east. The fort has a permanent garrison of 100 (75 infantry and 25 cavalry), which is hopelessly inadequate for their appointed task of patrolling the huge Athul wilderness. Taztos may have the most skilled troops in the Thardic army and is regarded as "the hard school," where a man fights well or not at all.

The Taztos article describes the fort's history, layout, and garrison. Also described are the nearby barrows, believed by most to be haunted. Additionally, GM and player local maps are included as well as interior plans for the fort itself, all in full-color.


KelestiaKelestia

Kelestia is the Hârnic word for everything that exists, the sum total of all universes and all realities. Metaphysical and religious beliefs always blur into each other. It is often difficult to determine where one kind of belief stops and the other begins; both are ambiguous and esoteric.

This article explains Hârnic metaphysical beliefs and provides suggestions to gamemasters as to how these beliefs might be incorporated into fantasy gaming.


Gardiren #10: The Jug Inn
Gardiren, Jug Inn
The Jug Inn sits in a prime location just south of Gardiren's wharf and offers a magnificent view over the Shem River. Trivin of Jasath, the proprietor, caters mainly to wealthy guildsmen and nobles. He discourages riffraff by keeping the room rates high and by serving only fine food and expensive wines and brandies. Trivin is an important man in town and has a very inquisitive nature; he is always seeking to uncover any secrets his guests may have.

The Jug Inn is a location expansion intended for use with the Gardiren Castle article (COL #5623). It describes the establishment, its services, staff, and clientele. Full-color plans of the inn are included, along with several adventure hooks the GM can use to bring the location into play.



Cherafir ClothierCherafir #D5 Clothier

Valeth the Robewright runs a small, exclusive clothier's shop that specializes in custom-tailored vestments, gowns, robes, and other ecclesiastic wear. He and his journeymen produce garments featuring designs for the Laranian, Peonian, Halean, and Save-K'norian churches and fighting orders. His clientele are senior clerics and noble religious warriors who can afford his fine wares. Despite his upstanding reputation, there is more to Valeth than meets the eye.

This location expansion is intended for use with the City of Cherafir article (COL #5701). It describes the master clothier and his establishment. Full-color plans of the building are included, along with several adventure hooks the GM can use to bring the location into play.


Shiran #E14 Bull Ring Tavern

Shiran TavernThe Bull Ring Tavern is located in the cellar of a nondescript warehouse in the Kobar District, home to many of Shiran's poorer residents. Although most popular with ordinary folk, the Bull Ring is also frequented by members of wealthy land-owning clans seeking a taste of the forbidden. Some patrons appreciate the poor illumination and the lack of questions as long as one's coin is good. Some activities demand privacy and discretion. The tavern features a fighting pit, where men and animals fight for the entertainment of the crowd. The Bull Ring is a nasty, merciless place, and is owned by Goril of Ardair, the head of the local Lia-Kavair (Thieves' Guild).

This location expansion is intended for use with the City of Shiran article (COL #5790). It describes the establishment, its proprietor, and the sordid events that take place. Full-color plans of the building are included, along with several adventure hooks the GM can use to bring the location into play.



RECENT HARN RELEASES (JANUARY 2014)


Heru Keep, KaldorHeru Keep, Kaldor

Heru Keep occupies a strategic location on the road between Olokand and Tashal and controls the only crossing of the Shem River south of Gardiren. The settlement is part of the fief of the Earl of Osel and is held for him by his constable, Sir Bereden Pawade, a skilled administrator who has dramatically increased the revenue of the estate.

The town itself, although modest on the surface, teems with intrigue as agents of various factions vie for position in the succession dispute that is sure to follow the death of Kaldor's King Miginath.


Menio Keep, MelderynMenio Keep, Melderyn

Menio is the heart of a wealthy barony in northeastern Melderyn. The economy is driven by the pottery trade. The many kilns of the Potters' Guild are fed by barges of charcoal and the smell of smoke is everywhere. Poul Morezyn, the young baron, ignores his responsibility to govern his fief and is rapidly emptying the coffers it took his father years to fill. His mother and his liege hope that marriage might tame him; there are no lack of would-be brides. 

The Menio Keep article describes the settlement's history, government, religion, and economics, with special attention to the important pottery trade. Descriptions of craftsmen and other locations in the settlement are included, as well as full-color GM and player maps and complete floor plans for the keep.


Lycanthropes
LycanthropesThe folklore of almost all Hârnic and Lythian cultures includes tales of lycanthropes and their origins. Lycanthropes are people who have been cursed to involuntarily alter their form to that of a half-human, half-animal creature, typically during the night of a full moon. Although werewolves are the most common type of lycanthrope, the accursed may take on other forms, including that of a werebear or werecat.

Lycanthropes is a bestiary article that includes full descriptions and HârnMaster stats for werewolves, werebears, and werecats. It describes how lycanthropy is spread and possible remedies for it, as well as how the various Hârnic religions view the affliction. HârnMaster rules are given for GMs to generate lycanthropes, either as player characters or NPCs.



Harden CharcoalerHarden Charcoaler

Noran of Faloran's charcoaling camp is in Bujdel Forest, a league or so across the Horka River from Harden Castle in Melderyn. Noran is a shrewd businessman and an expert in woodlore and timbercraft. He has had a license to harvest timber for charcoal in Bujdel Forest for many years. He is a skilled forager and keen waterfowler on Elierna Bog, and some suspect him of being a poacher.

This article is a location expansion intended for use with the Harden Castle article (COL #5718). It describes the charcoaler and his camp. Full-color plans of the camp are included, along with several adventure hooks the GM can use to bring the location into play.




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