NEW HÂRN RELEASE (Non-HQ)
HÂRNWORLD & HÂRNDEX 3rd ed.
Brand new 3rd editions of Hârnworld and Hârndex are now available. These
are now 2 separate products. Note: Hârnworld and Hârndex will not
be sent to HârnQuest subscribers automatically.
HârnWorld 3rd ed.
HârnWorld is a detailed, realistic, flexible, and system-neutral setting
for fantasy role-playing games. Since 1983, HârnWorld has been used by
thousands of people across the world to run a wide array of medieval
fantasy adventures. HârnWorld can accommodate whatever style of campaign
you are looking for, whether your player characters are knights, mages,
barbarians, clerics, noble lords, mercenaries, gladiators, craftsmen,
merchants, thieves, or even simple peasants yearning for adventure.
The HârnWorld module is sold in a 3-ring binder and has two components:
This 58-page Hârn article is a general overview of
Hârnic cultures, governments, economics, history, and more. It also
includes campaign aids for such tasks as generating weather conditions
and character backgrounds.
Hârn Regional Map:
The map of Hârn provides a vast amount of
information with a unique cartographic system developed specifically for
fantasy gaming. The area detailed measures 620 by 930 miles (1000 by
1500 km). The colors and textures show vegetation and terrain as noted
on the map key.
HârnDex 3rd ed.
alphabetical, general reference source book for gamemasters using
HârnWorld. It is sold in a 3-ring binder and includes the following
settlement shown on the Hârn Regional Map is listed, along with many
non-map entries. Location entries give the name of the holder, the
liege, and approximate population, plus historical and biographical
notes as applicable. Populations include nearby villages that owe fealty
or taxes directly to the local government. Most other features shown on
the Regional Map are also listed, including rivers, lakes, mountain
ranges, etc. The grid location of all geographical features is given.
Economic and Guild Entries:
The guilds common to Hârn are listed in Hârndex, along with a wealth of information about Hârn's economy.
religious information given in the general Hârn article is greatly
expanded in Hârndex. Entries can be found on each deity and religious
of the cultures and states named on the Cultural-Political Map (in the
Hârn article) are described in Hârndex. There is an entry for each
barbarian tribe, each kingdom, and most unique creatures.
A Note on this Edition:
third edition of Hârndex is a compilation of the entries from the first
and second editions, published in 1983 and 1990 respectively. It also
contains material from the "Hârnic Dictionary" that was published as
part of HârnPlayer in 1994. Additional text, illustrations, and maps in
this edition have been taken from Hârn material published by Columbia
Games between 1983 and 2014.
NEW HÂRN RELEASE (HQ)
KINGDOM OF ORBAAL
a fractious kingdom in Hârn's wild north, is a land of mountains and
fjords. A land where the rebellious Jarin, beaten but not broken, chafe
under the rule of Ivinian viking conquerors. Around 8,000 Ivinian
conquerors hold almost all of the kingdom's fortresses and rule over
65,000 Jarin. A major rebellion erupted less than 20 years ago and
considerable tension still smolders between the two cultures, encouraged
by an active but disorganized Jarin resistance.
Orbaal is an exciting kingdom for your Hârn campaign. The unstable
political and cultural environment provides a variety of adventure
opportunities for your PCs.
The Kingdom of Orbaal module
is the perfect companion to other Columbia Games publications, including keeps, castles, and adventure sites.
Orbaal is sold in a 3-ring binder and includes a large kingdom map (while supplies last).
2015 CONVENTIONS - HARN EVENTS
In 2015 we'd like to see a healthy number of Hârn events run at conventions
worldwide. Specifically we wish to support GMs who are using
non-HârnMaster RPG systems but playing with the Hârn setting (or parts of
it). Perhaps such GMs have felt uncomfortable asking for official
support from Columbia Games, but we are trumpeting the fact that we
Hârn events. We also believe showcasing Hârn using other
systems will help expose the unique and exciting elements of the world
to a new generation of gamers.
RECENT HÂRN RELEASES
Chimerae: Centaur (#4625A)
The centaurin are a race of creatures with a blend of humanoid and
equine features, frequently described as having the torso of a man atop
the body of a horse. Although the centaurin live in many places on Hârn,
they are rarely seen. They are nomadic and avoid areas of human
occupation; they do not welcome intruders. Although they are virtually
unknown in civilized Hârn, their ranges intersect with those of many of
Hârn’s tribal nations.
Chimerae: Centaurin is a bestiary article that includes full
descriptions and HârnMaster stats. It describes history and origins,
ranges, society, present relations, and combat and skills. It is an
expansion to Chimerae, which describes other part-human, part-beast
Arathel #10: Haakapik Inn (#5807B)
The Haakapik Inn is on the bleak, rocky shores of Arathel, a small
island off the northwest coast of Orbaal. Visitors include merchants and
ships' crews seeking rest after a long voyage. The inn is an important
hiring hall for sealing captains seeking additional help or replacing
injured hands during the spring and summer months. The Haakapik Inn
serves mostly Ivinians, as proprietor Jarri Kurn makes it clear that
Jarin are not welcome at his inn.
The Haakapik Inn article provides details about the inn's accommodations
and services, as well as its menu, staff, and regular clientele.
Detailed floor plans are provided as well as several adventure hooks.
This article is a companion to Drunken Hake.
Minilaous Keep (#5670)
Minilaous is a keep and barony southwest of the Kandian city of Aleath.
The keep is nestled atop the high cliffs of Mercia Bay. The region has a
rich heritage, arising from a mix of cultures. The area was decimated
during the Theocracy of Tekhos but emerged as an independent kingdom
before becoming part of the Kingdom of Kanday. The barony is held by
Baroness Iala Pesirias, the only female tenant-in-chief in the kingdom.
The Minilaous Keep article describes the settlement's history,
government, religion, and economics, and provides details for some of
its craftsmen and other locations. A full description and color floor
plans are given for the keep. Also includes color local maps for GMs and
Moleryn Castle (#5788)
Moleryn is the capital of the Thardic Republic’s Ramala Province and the
seat of the provincial magistrate and marshal. It is also the
headquarters of the Ramala Legion and houses two of its eight companies.
Moleryn sits on the Salt Route, the main corridor for trade between
western and eastern Hârn, and prospers as an important trading center.
The Moleryn Castle article describes the settlement's history,
government, religion, and economics, and provides details for some of
its craftsmen and other locations. A description and color floor plans
are given for the castle, as well as for the Magistrate's Palace, home
to the corrupt government officials. Also includes color local maps for
GMs and players.