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Map 14 Strategy Notes
Strategy notes assume the "A" is placed in the lower left corner.

Victory Map

This mountainous map connects to land along the northern and eastern borders.  This along with the impassable alpine ranges interspersed with deep fjords invite WWII Norwegian scenarios.  The isolated resource region of Jarvik along with the relatively small production capacity of the cities also suggests resource scenarios.

Attack
From the north, Dalborg is a likely first target.  However, it is the only two production point city, and will likely be very heavily defended.  In addition, it is not very accessible by land, making a combined assault more likely to succeed.  Remarkably, Stavern may be the best candidate for a first attack.  It is very isolated on a mountainous peninsula with no roads, making an isolation strategy followed by an amphibious attack a good bet. From the south, an attacker’s options are rather limited, although the lack of roads to several of the towns and cities limits the defender’s opportunities as well.  As with so many other maps, making an amphibious assault in two or three separate areas will spread the defense and heighten the chances that one or more will succeed.  If playing a resource scenario, cutting the road to the north of Jarvik will be an important first step.  Combining this with a blockade in the fjord will definitely put the pressure on your opponent and lessen his ability to respond to your attacks.

Defense
Facing the north, protecting Dalborg will likely be of prime importance.  In addition, if playing a resource scenario, guarding the road from Jarvik to Dalborg will also be crucial, as resources are worth twice as much in this city as in the others.  Should this road be blocked, remember that resources may travel by sea to Vaxholm and then again by land to Dalborg, but this travel will place them at increased risk of attack, as well as a delay of several turns.  Another thing to consider is the relative strategic importance of the isolated cities of Tynn and Stavern.  You will definitely want to initially defend these cities, but at some point it might be wiser to just let them go.  This is especially the case if you can see a better and more immediate use for the aircraft or ships guarding those cities.  Force the attacker to commit ground troops at great cost, then retreat the naval and air units if appropriate and use them elsewhere.  The attacker will have committed a great deal of effort to take a relatively small objective.